The Worldwide Movies and Entertainment Industry is Expected to Reach $169 Billion by 2030 – GlobeNewswire

| Source: Research and Markets Research and Markets
Dublin, July 22, 2022 (GLOBE NEWSWIRE) — The “Movies and Entertainment Market Size, Share & Trends Analysis Report by Product (Movies, Music & Videos), by Region, and Segment Forecasts, 2022-2030” report has been added to’s offering.

The global movies and entertainment market is expected to reach USD 169.6 billion by 2030, expanding at a CAGR of 7.2% from 2022 to 2030. A rapid increase in the popularity of streaming of music, movies, and television series platforms is propelling the movies & entertainment market.

Moreover, most countries affected by COVID-19 have declared lockdowns to contain the spread of the virus. This increased the number of users who engaged in OTT platforms such as Amazon, Netflix, and Spotify. According to the China-based Tencent Music Entertainment (TME) group, the year-over-year revenue from online music subscriptions increased by 70.0% in the first quarter of 2020. Additionally, the number of online music paying users touched 42.7 million, a year-over-year rise of nearly 50.0%.

In terms of product, the music & video segment is estimated to be the fastest-growing segment during the forecast period. Increasing preference for the Over-the-Top (OTT) platforms among users globally is the primary factor driving the growth of the music & video segment. Furthermore, the growing use of OTT platforms for live performance and broadcasting is anticipated to drive the segment’s growth during the forecast period.

The market has a low competitive rivalry due to the presence of a broad range of audiences with different tastes. However, players need to compete to gain a large share of revenue by attracting more audiences. Key players concentrate on establishing a strong connection with the audience through promotional events, consumer goods, and television shows. of improved promotional channels is expected to positively influence revenue growth.

Some of the industry’s major companies are focusing on acquisitions in order to broaden their product offerings and boost their market position. For instance, in March 2019, The Walt Disney Company closed its USD 71 billion acquisition of 21st Century Fox’s entertainment assets. This acquisition allows the company to produce and distribute news, sports, and entertainment content through Fox News, Fox Sports, the Fox Network, and Fox Television Stations.

Movies and Entertainment Market Report Highlights
Key Topics Covered:

Chapter 1. Methodology and Scope

Chapter 2. Executive Summary

Chapter 3. Movies & Entertainment Market Variables, Trends & Scope
3.1. Market Introduction
3.2. Penetration & Growth Prospect Mapping
3.3. Industry Value Chain Analysis
3.3.1. Sales/Retail Channel Analysis
3.3.2. Profit Margin Analysis
3.4. Market Dynamics
3.4.1. Market Driver Analysis
3.4.2. Market Restraint Analysis
3.4.3. Industry Challenges
3.4.4. Industry Opportunities
3.5. Business Environment Analysis
3.5.1. Industry Analysis-Porter’s Supplier Power Buyer Power Substitution Threat Threat from New Entrant Competitive Rivalry
3.6. Roadmap of Movies & Entertainment Market
3.7. Market Entry Strategies
3.8. Impact of COVID-19 on Movies & Entertainment Market

Chapter 4. Consumer Behavior Analysis
4.1. Demographic Analysis
4.2. Consumer Trends and Preferences
4.3. Factors Affecting Buying Decision
4.4. Consumer Product Adoption
4.5. Observations & Recommendations

Chapter 5. Movies & Entertainment Market: Product Estimates & Trend Analysis
5.1. Product Movement Analysis & Market Share, 2021 & 2030
5.2. Movies
5.2.1. Market estimates and forecast, 2017-2030 (USD Million)
5.3. Music & Videos
5.3.1. Market estimates and forecast, 2017-2030 (USD Million)

Chapter 6. Movies & Entertainment Market: Regional Estimates & Trend Analysis

Chapter 7. Competitive Analysis
7.1. Key global players, recent developments & their impact on the industry
7.2. Key Company/Competition Categorization (Key innovators, Market leaders, Emerging players)
7.3. Vendor Landscape
7.3.1. Key company market share analysis, 2021

Chapter 8. Company Profiles
8.1. CBA Corporation and CBS Broadcasting Inc.
8.1.1. Company Overview
8.1.2. Financial Performance
8.1.3. Product Benchmarking
8.1.4. Strategic Initiatives
8.2. Sony Entertainment, Inc.
8.2.1. Company Overview
8.2.2. Financial Performance
8.2.3. Product Benchmarking
8.2.4. Strategic Initiatives
8.3. The Walt Disney Company
8.3.1. Company Overview
8.3.2. Financial Performance
8.3.3. Product Benchmarking
8.3.4. Strategic Initiatives
8.4. Time Warner
8.4.1. Company Overview
8.4.2. Financial Performance
8.4.3. Product Benchmarking
8.4.4. Strategic Initiatives
8.5. 21st Century Fox
8.5.1. Company Overview
8.5.2. Financial Performance
8.5.3. Product Benchmarking
8.5.4. Strategic Initiatives
8.6. Viacom Inc.
8.6.1. Company Overview
8.6.2. Financial Performance
8.6.3. Product Benchmarking
8.6.4. Strategic Initiatives
8.7. Comcast
8.7.1. Company Overview
8.7.2. Financial Performance
8.7.3. Product Benchmarking
8.7.4. Strategic Initiatives
8.8. Netflix, Inc.
8.8.1. Company Overview
8.8.2. Financial Performance
8.8.3. Product Benchmarking
8.8.4. Strategic Initiatives
8.9. Vivendi
8.9.1. Company Overview
8.9.2. Financial Performance
8.9.3. Product Benchmarking
8.9.4. Strategic Initiatives
8.10. Universal Pictures
8.10.1. Company Overview
8.10.2. Financial Performance
8.10.3. Product Benchmarking
8.10.4. Strategic Initiatives

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